![]() Gamers would have to insert discs, and they couldn’t share their digital libraries. But, with that concession, it also removed the other great promises. In the end, Microsoft capitulated and revoked the internet phone home requirement entirely. Sony, on the other hand, put on a masterclass in capitalizing on another company’s missteps. Gamers weren’t happy with a required internet connection, and Microsoft didn’t handle itself well when those gamers made their displeasure loudly known. Unfortunately, Microsoft bungled the marketing and failed mightily at damage control. If you gave away or sold your disc, your Xbox would eventually know you didn’t own the game anymore and would not let you play the digital copy anymore. ![]() The 24-hour check-in was a necessary evil to make those features happen-especially the ability to play your disc-bought games without putting the disc into the Xbox. ![]() In exchange, Microsoft promised that you could play games without inserting the disc (after the first time) and share your digital game library with friends. ![]() When Microsoft first announced the Xbox One, it came with the promise of next-generation features and would require a dedicated internet connection that allowed the console to phone home every 24 hours. ![]()
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